Browse Tag: Apps

2015 App Market Top Trends

app marketGoogle’s Play Store launched just a few short years ago, in 2008, and now contains over 1.4 million apps. As our phones become faster and more capable, those apps gain ever more functionality for gaming, lifestyle and organisation. When “app based” phones began to become the norm, most of us were enthralled by playing JellyCar or Candy Crush – relatively simple games, but still a huge step up from Snake. Now, the independence of app developers is changing the way we work, play, exercise and eat – so here we take a look at major upcoming developments in the app market.

Top trends in the app market for 2015

If you watch TV, especially sports, you can’t have failed to spot betting adverts offering mobile betting apps – particularly Ray Winstone’s famous catchphrase “get your mobile and laptops out, it’s in play time”. Mobile betting has been a growth market for the gaming industry and casinos are struggling to offer the most comprehensive product.

The latest generation of apps will offer in play betting, live streaming and hundreds of casino games. Some operators like https://casino.betway.com have gone further by trying to add next generation “social games” which combine the narrative, gameplay and objectives of an RPG with gambling elements.

We can also expect to see a lot more apps offering tracking and connectivity to 3rd party devices; an early development of the “internet of things”. Tracking apps like Argus can already register your movement and activity, which you can supplement with your own data. However, these health apps are increasingly offering support for tracking bands like Nike+, Jawbone and WeGo. Analysts predict that our phones will begin to act more like “nerve centres” for our internet connected devices including activity monitors, smart watches and the like.

Your phone may also increasingly be able to interact with objects in the home. Phillips recently released its Hue lighting system, which can be controlled remotely through an app. Heating and electricity companies now offer “smart” apps that connect to lights and boilers allowing them to be controlled remotely.

2015 could also be the year that we can begin to seamlessly manage data through any device, as the cloud becomes a day to day reality. Already apps like Dropbox can sync your files with an online server, or you can update your calendars for multiple devices with Outlook. But its a fair bet that more of these functions will become more commonplace over the coming year.

The app market, by its very nature, is decentralised and dependent on innovation from small developers. This may make for healthy competition, but makes predicting the future a notoriously difficult art! However its fair to say that the internet of things is not a fad, but will be a major challenge for the market in coming years.

 

You can uninstall pre-installed apps with the Samsung Galaxy S6 and S6 Edge?

We heard in the beginning of the year that Samsung was slimming down TouchWiz. The result would be a faster Galaxy S6 and Galaxy S6 Edge. The question is, in what way would Samsung trim down TouchWiz? It seems that the answer lies in the option to completely uninstall pre-installed apps, often referred to as bloatware.

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This is according to a report from XDA. It says that one of its “senior” members, “Jeshter2000,” has uncovered that “the new Galaxy S6 Edge (and deductively, the S6 as well) allows you to get rid of virtually all bloatware applications be it through disabling them like in previous iterations, or uninstalling them.”

With or without bloatware, we’re pretty sure the S6 and the S6 Edge are pretty capable. The two come with a 5-inch screen with a resolution of 1440 x 2560 pixels (Quad HD) and a pixel density of 577 ppi, a 16-megapixel rear-facing camera with optical image stabilisation (OIS) made by Sony, a 5-megapixel front-facing selfie-centric camera, 32/64/128 GB of internal storage, Samsung’s Exynos 7420 64-bit octa-core processor with four cores clocked at 2.1 GHz and four cores clocked at 1.5 GHz, 3 GB of DDR4 RAM, LTE Cat.6 (300/50Mbps) connectivity, support for wireless charging, and a 2,550 mAh battery for the the S6 and a 2,600 mAh battery for the S6 Edge. Regardless, we can’t wait to see how the smartphones perform with or without bloatware.

Stay tuned here at Phones LTD for further updates.

Premium apps that can be downloaded for free on the S6 and S6 Edge revealed

Did you know that by getting your hands on the Samsung Galaxy S6 or the Samsung Galaxy S6 Edge in April, you also get to download premium apps for free? These premium apps will be available for download via the Samsung Galaxy Apps store.

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According to SammyHub, these premium apps include:

  • VSCO
  • Magisto
  • Pac-Man Friends
  • The Hobbit: Kingdoms
  • Dragons of Atlantis: Heirs
  • NYTimes
  • The Economist
  • Kindle for Samsung
  • Audible
  • Workout Trainer
  • Endomondo
  • Uber
  • Keepy
  • PayPal
  • Life360
  • LastPass
  • Shazam
  • Fleksy
  • Evernote
  • Pocket
  • Parallels Access
  • Hancom Office

To recap, the Samsung Galaxy S6 and the Samsung Galaxy S6 Edge sport a 5-inch screen with a resolution of 1440 x 2560 pixels (Quad HD) and a pixel density of 577 ppi, a 16-megapixel rear-facing camera with optical image stabilisation (OIS) made by Sony, a 5-megapixel front-facing selfie-centric camera, 32/64/128 GB of internal storage, Samsung’s Exynos 7420 64-bit octa-core processor with four cores clocked at 2.1 GHz and four cores clocked at 1.5 GHz, 3 GB of RAM, LTE Cat.6 (300/50Mbps) connectivity, support for wireless charging, and a 2,550 mAh battery for the the S6 and a 2,600 mAh battery for the S6 Edge. The S6 measures 143.4 x 70.5 x 6.8mm and weighs in at 138 g, while the S6 Edge measures 142.1 x 70.1 x 7.0 mm and weighs in at 132 g. They will run Android 5.0 (Lollipop) out of the box with a 64-bit TouchWiz UI slapped on top. The two are clad in metal and glass.

Looking forward to using these premium apps once you get your hands on the Samsung Galaxy S6 or the Samsung Galaxy S6 Edge? Let us know through a comment on our Phones LTD Facebook page.

Check out this leaked APK list for the HTC One M9

Dying to find out more about the pre-installed apps found on the HTC One M9? Sadly, not much is known about the unannounced smartphone’s APKs – until now.

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The list was leaked by new leak artist @upleaks. Taking a closer look at the list, it doesn’t look like Sense 7 will offer anything new, suggesting that the changes made to the software will be mostly visual.

https://twitter.com/upleaks/status/568033805073715202

Thanks to previous leaks, there are a number of things we’ve learned about the upcoming smartphone. We’ve learned that HTC will be dropping the parentheses in naming its next flagship, which means it will be called the “HTC One M9” instead of “HTC One (M9).” We’ve also learned that it sport a 1080p screen not a Quad HD (1440 x 2560 pixels) screen. Other specs include a 20-megapixel rear-facing camera, a Qualcomm Snapdragon 810 64-bit octa-core processor under the hood, and 3 GB of DDR4 RAM. We know that it will run Android 5.0 (Lollipop) with the Sense 7 UI slapped on top.

HTC is expected to lift the lid on its next flagship on the 1st of March at MWC 2015 in Barcelona, Spain. Stay tuned here at Phones LTD for further updates.

Apple now requires app updates to include support for 64-bit architecture

Apple warned iOS app developers that apps submitted to the Apple App Store  must include support for 64-bit architecture before the 1st of February. Furthermore, submitted apps must be made using the iOS 8 SDK. Apple has now warned that the same requirements should be applied with app updates starting on the 1st of June. Apple says that updates should use the default X code build setting “Standard architectures” to build a single binary with both 32-bit and 64-bit code.

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Here’s Apple announcement:

64-bit and iOS 8 Requirements for App Updates

December 17, 2014

As we announced in October, beginning on February 1, 2015 new iOS apps submitted to the App Store must include 64-bit support and be built with the iOS 8 SDK. Beginning June 1, 2015 app updates will also need to follow the same requirements. To enable 64-bit in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with both 32-bit and 64-bit code.

If you own an iPhone that was launched before the iPhone 5S, your handset will not be affected by these changes. The said iPhone model was the first to come with 64-bit support.

Happy Apple is forcing app developers to add 64-bit support to their apps? Drop a comment on our Phones LTD Facebook page.